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What is Raymarching?

The short answer

Raymarching is a shader technique that draws 3D scenes described by maths instead of meshes, stepping each pixel's ray forward until it hits a surface.

Raymarching, explained

It produces smooth blobs, infinite cities and morphing chrome from a few kilobytes of code, no model downloads required.

Questions people ask about Raymarching

What is Raymarching?

Raymarching is a shader technique that draws 3D scenes described by maths instead of meshes, stepping each pixel's ray forward until it hits a surface.

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